Q&A | Draw With Me

Q&A | Draw With Me


Welcome to my second Q&A! This one is a long one. Will you ever release a video about life inside
the egg? So the thing you see me doing on the screen
right now is fixing an old illustration of a person from a culture that inhabited the
egg. I actually created the egg world so that this
particular culture would have a place to inhabit. And then I was going to create all the other
cultures that existed in that world; I had some vague ideas. But then it all never went anywhere. The egg world felt, simultaneously, both too
large to fully build, and too closed in, too claustrophobic. But will I make any videos about this one
culture that I did create? Probably not, because there are some key aspects
of their culture that I ended up reusing for the river basin. And this is something I do a lot; if a worldbuilding
project doesn’t really work out, then I will pillage it for ideas for other projects. So if I made a video about this culture, I
would end up talking about things I have already discussed in my videos about the river basin. But there are also facets of this culture
that I have not reused since, and I guess I could make a video about those, but I’m
not sure how much sense it would make without discussing the rest of the culture, because
it’s all meant to fit together; it’s a complete system. And I have tried to write a script for a video
about this culture two times now, and in both cases I did not like the results at all. So I might still be able to figure this one
out, or I might not. Do you mind if people borrow concepts that
you have presented in your videos? I don’t. I think the only thing I would mind, would
be if someone took something I created and then made a whole lot of money off of it. Then I would be upset. Do you ever plan on releasing any merchandise? I’ve recently started selling prints, but
otherwise, no, I don’t have any plans. What sources of inspiration do you use? What real-world cultures do you find yourself
pulling from the most often? What cultures inspired the river basin and
the bird island? A while ago I made a Culture Notes video called
“Six Linealities and Six Localities,” and that video presents a pretty accurate picture
of how I conceptualise things in my head. It’s all about the different routes I can
take in regards to every facet of culture; it’s all about the different options, and
the sub-options, and the sub-sub-options. And also about the way certain cultural features
go hand in hand with one another, and making a particular choice rules out a lot of possibilities,
or at least makes things such that going for those possibilities would not make sense any
more. So I don’t begin by drawing inspiration from
specific cultures, but specific cultures do come into the picture pretty quickly. Because for many cultural features I have
archetypal cultures in my head. So for example, when I think about matrilineal
and matrilocal societies, my mind tends to go to the Minangkabau. And I don’t even know all that much about
the Minangkabau, other than some general ideas and some random details. Like marriage for example, where on the day
of the wedding the bride and her whole matrilineage will leave the house and walk over to the
groom’s home, where he will come out of the house, and walk with his bride and with her
family over to their house. It’s like this ritual enactment of the social
truth in play, of the husband joining the household of his wife. And the Minangkabau word for “husband,” means
literally: “borrowed man.” These sorts of details I might straight up
steal, or just get inspired by and create something similar yet somewhat different. But the details of real-world cultures always
come second, the nebulous realm of abstract ideas comes first. And so the thing I tend to constantly return
to in my culture-building is not specific cultures to pull from, but specific ideas
to play around with. Some time ago, one viewer left a comment about
how I keep creating these cultures where women are in charge. And it’s because for the last few years I’ve
been constantly returning to the challenge of creating an actually matriarchal society
that would make sense. It’s just one of my preoccupations. Another preoccupation I have is male-only
worlds, which is pretty much exactly the opposite of creating matriarchies, but this preoccupation
has not really made its way to my videos yet, aside from the Acorn Babies. So did any specific cultures inspire the river
basin and the bird island? In terms of the broad strokes, no. But in terms of specific details, there are
too cultures many to list. How does your own culture inspire you to make
new ones? It’s all about those details, and some of
them would probably be unfamiliar to a lot of people who come from the same culture as
I do. Like for example, my paternal grandmother
was a sort of a witch doctor. People came to her to be healed with the spells
she cast, and there was this idea that both she herself and the people who came to her
had, that if they verbally thanked her, then that would nullify the magic, and she would
have to cast the whole spell all over again. So the only way to thank her was by paying
her some money for her spell-casting service. This is something is so specific, that there’s
no way I could ever come up with something like that myself, there just doesn’t seem
to be any rhyme or reason to it, other than monetary benefit for the witch. And this is a cultural detail that’s just
waiting to be put to good use in a worldbuilding project. How do you find the resources that inspire
you in worldbuilding? For the past few years, I have found some
really interesting stuff on the AskHistorians subreddit, both among the works that get cites
as sources for the answers, and also the books found of the recommended reading list. I definitely suggest checking it out. What books did you decide on? I think this question is referring to my 2020
book bingo. So for a book about villages, I bought “Life
in a Medieval Village.” I’ve already read the first few chapters,
and it’s really good. For a book about language, I got “The Horse,
the Wheel, and Language.” I have already started reading this one as
well, and it’s very interesting. I recommend it to anyone doing early civilisation,
early agriculture type of worldbuilding, you’ll find plenty of inspiration in that book. For something about cities, I got a book called
“Cities.” I have not read any of this one yet, but hopefully
it will be good. I’m also going to read “The Ties That Bound”
for a book about family, “The Anthropology of Religion” for a book about religion, and
“The Archaeology of Death and Burial” for a book about death. I learnt about all these books on AskHistorians,
except for the anthropology one. But there’s also two books, which I am pretty
sure I’m going to read, and which were recommended to me by viewers: “The Cheese and the Worms”
for the biography square, and “Other Minds” for the animal square. And for the rest, I’m still thinking about
it, and I am still looking for recommendations. Do you recommend any formal or informal study
of history, or literature, or economics in order to become a better worldbuilder? I just follow my interests, and personally,
I would not treat something as a worldbuilding homework assignment. So study those subjects if you want to, but
don’t if you feel like you simply have to. What is your complete list of worldbuilding
books? One of the reasons why I’m doing that non-fiction
reading challenge, is because I have this terrible habit of just getting ahold of a
pdf or an epub of something I want to read, reading the first few chapters, or reading
it halfway through, and then completely forgetting about that book and never getting back to
it. And then it just languishes in some folder
on my laptop, until I find it again one day, and I’m like “Oh, right, I never did finish
reading that, did I?” but at that point I’m not even interested
any more. And can I recommend a bunch of books that
really inspired me, but which I could not be bothered to finish reading? It would feel a little weird. And having a physical copy of the book, a
copy that exists in the space around me, looking at me, telling me “Read me!” That definitely helps. So, hopefully, in a few years, I will be able
to create a list of non-fiction books that are great inspiration for worldbuilders, and
which I have actually read from start to finish. What was the worst worldbuilding idea that
you had and then discarded? What was your favourite idea that you discarded? I do most of my worldbuilding inside my head,
so if I abandon an idea, then I’m just going to completely forget it in about a minute
or two. Except for when I loved that idea. Then it’s a tragedy that I remember. Some months ago I was doing some realistic
worldbuilding, set on a terraformed planet, with no magic. And I had this whole idea having to do with
two moons and the way the closer one eclipsed the more distant one, and the time intervals
involved, and the way this related to the millet growing cycles, and fertility festivals,
and the way people reckoned time. And then I found out that the moon phases
and the eclipses would not align quite the way I thought they would, and this entire
elaborate thing I had constructed just crashed into the ground, and… I abandoned the entire project, it was all
just far too sad. What is your favourite idea that you have
not found a place for yet? A few years ago, I came across a photo of
this mural, and I did not know what it was about, so I thought, oh, these are kings who
rule the same kingdom together. And it’s not a completely outlandish idea;
ancient Sparta had two kings, so you can have more than one. And so, I want to worldbuild this, but this
concept just keeps being incompatible with all the other ideas I get. What world are you the proudest of, and which
one do you find the most embarrassingly bad? I’m still proud of my little temperate rainforest
island. While my worst world is the nonsense I conjured
up back when I got into writing fantasy stories as a teenager. I had this world where people rode around
on horses, and lived in castles, and used modern day handguns. And also, I had a super special castle that
was entirely made of glass. You’d think I would have realised that having
a glass castle and handguns in the same setting was not a great idea, but I did not. At no point did I consider what would happen
if someone shot a gun at the glass castle, I didn’t ever bother to make it enchanted
with some protective magic or something. I just had a glass castle because… I thought it was really cool and very pretty. Could you do a quick ten seconds express world
right now? I don’t have any ideas right now, but while
I was working on this illustration, and drawing all these mangrove trees, I started thinking… Mangrove. A grove of men. A whole forest of tree-men. I guess they would have exactly one flower
growing somewhere midway down the trunk. And the females of this species are mobile. Plants have all sorts of strategies for dispersing
their seeds, and a mobile female could take the seed quite a distance, and then lay her
eggs. I guess they would lay them in a nest in the
ground, where a female egg can hatch, and a male egg can grow as tree, towards the sun. And the females are definitely carnivores,
because it would be weird if they started eating the leaves of the males. So maybe carnivory is the thing the females
evolved first, and then mobility, because eating insects provided them with the extra
nutrients needed to produce eggs, and producing offspring is always costly. Do you prefer working with wacky and strange
ideas, or those that are more realistic and tame? The ideal for me would be something that’s
both strange and realistic. Because real world cultures are often like
that; they will have these completely wacky practices, but when you look at the rest of
the culture, and think about it, you find that it all fits, and it all makes sense. So that’s what I would like to create. Are there any worldbuilding ideas you didn’t
make into a video? If so, why? Most of my ideas don’t become videos. Sometimes it’s because I would have to draw
too many things, other times it’s because I can’t figure out a good way to explain something,
yet other times it’s because the ideas are not particularly interesting. And sometimes it’s because if I illustrated
those ideas, then this channel would get taken down for inappropriate content. What rules do you never break when worldbuilding? Any culture I build has to make sense to me. I should be able to imagine people actually
living like that and actually behaving that way. I can have magic messing with people’s reproductive
systems, but I would never have magic messing with human psychology. Can you tell a bit about the world that you
use for your avatar? Years ago, I came up with a desert culture,
and then I came up with a world to house it. It’s a split planet that looks like this,
and the way it works is entirely magical. What attracts you most to worldbuilding? What aspect of a world do you usually make
first? What is your favourite kind of thing to create? I got into worldbuilding because I wanted
to play around with anthropological concepts, but on a more fundamental level, I think building
internally coherent systems is the actual underlying appeal. As for what I create first, that depends on
what ideas I’m setting out to play with, but as I am figuring those out, I tend to be thinking
about the geography and the climate, and how this affects what people eat, and what dwellings
they live in, and what clothing they wear. But I don’t think there is a wrong way to
start, as long as you make it all work in the end. And my favourite things are food, housing
and clothing, which is why they some of the first things I create, and why I get really
into detail with those things. Like I bought a book about spindles and spinning,
not because I’m interested in spinning any yarn, but because I wanted to know what spindles
my concultures would use. And here’s a fun fact: when I made the Getting
Dressed video, I didn’t know what spindles the river basin people should use, and didn’t
really understand the differences anyway, so I just drew a drop spindle without really
knowing what I was drawing. But luckily, a drop spindle makes perfect
sense when spinning long fibres, so I did draw the right thing. What is your least favourite thing to worldbuild? What are the topics that other worldbuilders
seem to care about a lot, but you are unlikely to ever spend much time on? Politics and warfare. Both extremely popular among worldbuilders
of all stripes, but entirely unpopular with me. What is your advice in regards to creating
maps? Draw simple blocky shapes for your continents
and islands, and then take a real world map, and steal the coasts. I am bad at drawing maps, so I cheat. Do you always worldbuild in English? Because I worldbuild inside my head, it’s
not really in any language. But I have always presented my worldbuilding
to English-speaking audiences, so when I do start putting things into words, those are
always English words, just for the sake of convenience. How is your conlang going? Are you going to make more videos about it? My conlang has been standing very still for
the past year. I have not created any new grammar at all. Though I have created some new words, and
maybe that’s something I should make a video about. Just a few imaginary etymologies. Do you think that being multilingual makes
conlanging easier? I think it makes it more difficult. It’s very common for monolingual conlangers
to start off by creating a relex, without even realising that they are doing it. But when you know several languages, and you
decide to add a new word or a new piece of grammar to your conlang, it’s very intuitive
to start off by thinking: “In this language I know, I would say it like this. In that language I know, I would say it like
that.” And so on and so forth. So you can immediately see that different
languages use different strategies for getting the exact same idea across, and your conlang
needs to have a strategy of its own. And… the comforting embrace of a relex is
just not something you ever get to have. How to best present a world to an audience? I’m still trying to figure this one out, but
I like the idea of writing an encyclopedia. I think with some illustrations added, an
encyclopedia about an imaginary world could be something quite special. But writing a fictional ethnography could
also work. Or a fictional travelogue. Or a fictional history book. I don’t know which way is best, and I think
it’s also going to depend on the world you are setting out to present, and which aspects
of that world are the most interesting and most fleshed out. So if you are really into politics and warfare,
then a narrative history of political manoeuvrers and military campaigns would probably make
more sense than an encyclopedia. When are you releasing a book? I am not writing a book. I did set out to do the Nanowrimo this month,
but the novella I was writing somehow ended up turning into a short story instead. And I’m not too fond of the results, so I
will not be showing it to anyone. The only story I have written in the last
few years which I still quite like is the script for a sci-fi graphic novel I wrote
towards the end of 2016. I have not drawn any comics for a while, and
I’m not sure if I want to get back into drawing them. It’s very time consuming, and I would have
to drop everything and only work on that graphic novel if I did not want to spend ten years
drawing a hundred pages. So I just keep waiting for the moment when
I will stop caring about that story and will not want to draw it any more. But every time I think “If I had a giant stash
of cash and had no concerns at all, what would I do?” my answer is always “I would draw that graphic
novel.” I just cannot make myself stop wanting to
draw it. How do you create characters? For minor characters, I take traits from actual
people who I either know or even just briefly met, and I build characters from that. And back when I went for writing more trope-y
stories, I was often inspired by other fictional characters as well. For main characters, I take a chunk of my
own soul, and I mould the character out of that. I think this is why I cannot get that graphic
novel idea out of my head, the chunk of soul I used to create the main character ended
up being a very core part, and now I cannot get this fictional character to get away from
me. What advice would you give to a person who
wants to build worlds for stories? I say prioritise the stories. And build your setting such that, if you have
to change it at any point in order to make the story work better, then it will not break
everything, and you will not feel too sad about having to make the change. It’s probably better to build the world as
you write the story, then you won’t have to discard a ton of work later on. What are your thoughts on the worldbuilding
in “The Left Hand of Darkness”? I reread this book a few months ago, and realised
just how much went completely over my head when I first read it. Mostly because I didn’t realise what sort
of story I was reading, so I kept waiting for an exciting space adventure to start happening,
and I kept waiting, and waiting, and waiting, and then I was at the end of the book and
no exciting space adventure had happened at any point, and I was a little confused. So it was only during this year’s reread that
I saw that this book really is a masterpiece. And people tend to mostly focus on the gender-related
worldbuilding in “The Left Hand of Darkness,” but the idea that really stood out to me during
this reread was the way the people on planet Winter use technology, and the fact that they
never had an industrial revolution; they just slowly, over millennia, discovered electricity,
and invented radio, and built motorised vehicles. And they are still going slow, they are not
in a hurry to anywhere; they are my type of people. Have you read “The Gods of Pegana”? I’ve read it a few months ago, along with
a bunch of short stories by Lord Dunsany. And I decided to read his work because he
was one of the people who laid the foundations for the modern fantasy genre, he had a big
influence on Lovecraft, and Tolkien, and Ursula K. Le Guin. So you have to read the guy who everybody
else copied. If I ever make copy myself, then I would like
it to be a copy of the original, not a copy of a copy of a copy of a copy… But, unexpectedly, I ended up really falling
in love with Dunsany’s writing; his fantasy work just feels like this beautiful dream. And “The Gods of Pegana” is his first work,
so it’s not his best work, but it’s still really good. As I was reading it, there were sometimes
these passages, where I read it once, and loved it so much that I immediately had to
read it again, and again, and again. Like the bit where Mung goes to the wasteland
and finds Umbool sitting there, and Umbool replies to Mung’s request by saying “I am
the beast the Mung,” and then goes to dry the rebellious rivers… I loved that bit. And I also really loved the tale of the prophet
who flew to the edge of the world with the flamingoes. And obviously, “The Gods of Pegana” is not
a work of worldbuilding. It presents an imaginary pantheon of gods,
but these aren’t the gods of any fleshed out culture; the pantheon presented does not make
much in the way of anthropological sense, but it makes perfect artistic sense. It’s an imaginary mythology as a work of art
unto itself, and that is pretty special. How to create a believable mythology? Will you make a video about the religion of
the river basin? Whether you should even be concerned about
believability is going to depend on whether the gods you are creating actually exist or
not. What is the conceit, I mean. If you as the worldbuilder say that your imaginary
world was created by the four gods of the four cardinal directions, a god of the south,
a god of the north, a god of the east and a god of the west, and these are the only
gods that exist, and the only gods that are worshipped, and that’s it… Then I believe it; you are the creator and
the ultimate authority about your world, and what you present is the truth. But the gods of the river basin are the invention
of the people of the river basin, so their religion has to be like the sort of religion
that people would come up with. And worldbuilders usually create very tidy
pantheons, which makes sense if it’s meant to be real, but does not make sense if it’s
an invention. A pantheon that was collectively created by
tens of thousands, or hundreds of thousands, or millions of people is going to be very
messy. You are not going to have one god of the rivers,
you are going to have twenty, all either subtly or drastically different from one another,
and some might share the same name but be worshipped differently. And some of those gods of the river might
also double as a god of something else. So people might turn to one god of the river
for help with fishing-related matters, and to another god of the river for help with
love-related matters. So I have to create a realistic mess. But I also have the nuns, and they would definitely
try to rationalise the mess, and then teach people about what it is that they are really
doing, and who it is that they are really worshipping. So I also have to create a religion that does
make sense, but which most people are ignorant of. That’s a lot of work, and I have not felt
ready to do that work. Maybe reading more about religion will make
me more confident that I could do it well. Have you ever considered building a world
and gifting it to someone else for their use, like an author or a game developer? If I ever gifted a world to someone, I’m pretty
sure that author or game developer would just put that world down, and slowly back away
from it. What superpower would you most like to have? I would like to be able to photosynthesise,
but I’m not sure if that counts as a superpower. How do you keep up your motivation for worldbuilding? If I come across as a highly motivated person,
then that is wrong, because I am not. Worldbuilding is just this fun thing that
I like to do sometimes, and I don’t do it when I don’t feel like it. I’m a very badly disciplined worldbuilder. What other interests do you have? What would you get into if you had more time
on your hands? If I had infinite time, I would start learning
how to play on some musical instrument, though I’m not sure which I would choose. When I was a child, I wanted to learn how
to play on the piano. Then I watched a film where the main character
played the cello, so I decided that no, it has to be the cello. Then as an adult, I decided that of all the
instruments in the orchestra, the oboe is the one that sounds the nicest. And then I was like, but wouldn’t it be nice
if I could play on the guzheng? Maybe if I did have infinite time, I would
just spend an eternity stuck in indecision. How do you feel about the way that the worldbuilding
community on youtube has developed? I think most of worldbuilding content on youtube
are advice videos. Like, if you are creating an imaginary empire,
then you should do this, and you should not do that, and so on and so forth. All of it tends to be given with the assumption
that you are a worldbuilding for a novel, or a tabletop game, or something like that. But I’m not writing a novel, and I don’t play
any games, so those videos are not relevant to me, and I don’t watch them. So that’s a pretty good chunk of worldbuilding
youtube that I’m not familiar with, and cannot have any opinion about. Another common type of video is the one where
somebody takes a piece of popular culture, and examines its worldbuilding, and maybe
provides some critique as well, or maybe tries to derive worldbuilding lessons that would
be applicable for novelists, and people worldbuilding for tabletop games, and such. I don’t watch these videos either, because
they just don’t pertain to my interests. So that’s another good chunk of worldbuilding
youtube that I’m not familiar with, and cannot have any opinion about. So finally we arrive at the worldbuilding
content that I do actually watch. And for the most part, that’s videos made
by Artifexian, Biblaridion, and Mariah Makes. And that’s it. So my impression of worldbuilding youtube
is that there’s hardly anybody in this niche, and we need ten more channels at the very
least. If someone wants to get into making worldbuilding
videos, how would you recommend they start? Start with the thing that you are the most
excited about; make a video about the thing that you want to make a video about most of
all. And hopefully that enthusiasm will translate
into you making a really nice video, and then you will make the second one, and the third
one, and so on. Will there be other collaborations? What do you require of another youtuber to
collaborate with you? I’m always open to doing more collabs, and
there are no requirements. If you have an idea for something we could
do together, then let’s do it! What are your goals for the future in regards
to your channel? I’m pretty good with the way things are now;
I don’t want my channel to grow any more. I’m happy in my tiny little corner of the
internet, with my tiny little audience. Especially since this is the biggest and the
most engaged audience I’ve ever had, so how could I ever ask for more. So this channel is just going to carry with
no changes. And here I’m just going to jump to the completed
version of this drawing, because I fiddled with the colours for a while. And here you might say, aren’t the values
in the coloured version pretty much the opposite of what they were in the black and white version. And yes, you are right. I originally coloured the drawing like this,
but then looked at it with the values invented, and decided that I liked it better that way,
so I coloured the drawing again. And I made a free wallpaper pack from this
drawing, you will find a link to that in the description, along with the link to the print. I will have to produce more illustrations
to beef up my print gallery, and I think I could do something with this old idea.

Only registered users can comment.

  1. well, if any stories i wright about your worlds make more than 500'000 dollars, i will send you 25% or more, depending on how much of your work i use in mine.

  2. think you could help me world build for a fantasy book i'm writing? if that's to generic, i also need help world building a antarctic civ, for an alternate history book i am writing, were antarctica never froze over.

  3. Very insightful video =). It's unfortunate that, from what I can tell at least, a lot of the worldbuilding communities seem to be focused on "Worldbuilding for something" as opposed to Worldbuilding for its own sake. I personally prefer the latter =).

  4. The golden ratio immediately caught my attention. Definitely gonna use this technique when I thumbnail now, that's a brilliant way to compose a piece!!

  5. As an Anthropology student/aspiring novelist, I personally love the worldbuilding you do. I especially like how you provide your sources of inspiration from real world cultures and Anthropological/ nonfiction books. After discovering your channel sometime within the past month, you've easily become one of my favorite, if not my favorite, worldbuilding channels! Love your art style (I can't draw people), and I love the cultures you come up with.

    I did notice ( as you mentioned in this video) you tended to avoid warfare and politics, which is understandable and completely personal decision (and I especially agree when it comes to politics). Warfare, however is my area of speciality. If you ever find yourself in a position where you need to research it, I'd recommend Constant Battles: The Myth of the Peaceful, Noble Savage by Steven Le Blanc. It has a couple minor things I personally disagree with, but is a good read for getting through unsavory topics.

    Your channel has inspired me so much I may make a YouTube channel about Worldbuilding. I've wanted to do one for a while, but was unsure about a gaming channel, given that I'm not the best Gamer. That would also require a lot of recording editing, which is something I'm not experienced in, so this type of channel may be a good start!

    Keep up the good work! I'll keep watching!

  6. 29:09 – 30:28
    It’s honestly a bit of a bummer that the vast majority of worldbuilding content on YouTube is either “How To…” or analysis/critique stuff.
    Like, don’t get me wrong, I think those things are valuable and enjoyable, but I’d really love to see more content creators bringing us into the original worlds that they’ve created.
    Though I do understand that the barrier to entry for creating the kinds of worldbuilding vids I desire is quite high. You gotta know how to draw, you have to be comfortable with the recording process (most people don’t like their voices or aren’t very good orators, and hiring a VO to narrate can be expensive), and you’ve gotta present those drawings in a concise and compelling way (editing can be tedious, and it takes a few videos to get a grip on doing it decently). Its all rather intimidating for most folks.

  7. I wish I could collaborate with you, I need some help for my worldbuilding project that I struggled for several months.

  8. If you're interested in Books. masks of the spirit presents a really interesting look into mesoamerican religion; blood sucking witchcraft shows an interesting truce between anthropomorphic supernatural beings

  9. Got it. Thank you for your answer and its quite similar to mine. I feel like it has grown alittle but not really big enough for the hunger i feel for the community but theres not much i feel i can throw into it.

  10. I'm baffled that people are actually impressed at the use of the golden spiral here. Guys, using it for composition in art is literally the equivalent of using the major scale to make music. It has been used like this for over a thousand years.

    The fact artists use it is almost definitely the reason why you even know about it to begin with.

  11. It seems to me like you're drawn toward stone age to early agrarian people in your worldbuilding. Probably because those people have less complex warfare and politics?

  12. "I would like to be able to photosynthesise"

    This line automatically made me think of Fluttershy from Mlp with her line "I'd like to be a tree"

    Edit: found the clip: https://youtu.be/y1V7utCUmS8

  13. Thanks for replying to my question ^^

    And yeah, I've noticed pretty much any recommendation about worldbuilding is "10 TIPS FOR XYZ", or a D&D theory. But I kind of get it.

    I've been wanting to do worldbuilding videos for a while but there is always that nagging feeling of not being good enough for a world that simply exists as a creative expression on its own, rather than existing as a setting for a game or story. And that's why I think so many worldbuilders go into D&D videos or "How To"s, because then you have this shield of purpose. It's far easier to title a video "Making Gods for D&D", than it is "These Are Some Gods I Made For My World".

    I've been coming up with worlds for as long as I can remember, doodling maps or coming up with writing systems instead of listening to teachers all the way through primary school, but I've only recently gotten into D&D, and it's the first time that I felt like I was part of a large community and that I could talk to people about stuff. Now I'm torn between making content about worldbuilding in general or worldbuilding specifically in D&D ^^° And I'm not even making content yet D:

  14. You've inspired me a lot, not only to get into wordbuilding in general but also to break away from the molds of our science, world, etc. My earliest projects were just humans in ancient societies, but my newer ones are becoming increasingly less and less like that.

    And as for the little bit on matriarchal societies, I totally get what you're saying there! Real life doesn't have a lot of them, and a lot of the fictional matriarchies aren't very plausible. So its quite fun to try and make one that could work within your world.

    I decided to try making a world that would be primarily matriarchal, a flip on ours (which is primarily patriarchal). And I knew from the offset that I also wanted it to be fantasy, with magic and all that fun stuff. So I decided that a good way to make it work would be to tie the ability to use magic into the X chromosome. That way anybody could use magic, but women in general are stronger with it. Of course, you could get a man with powerful magic or a woman that is weak with it, but if you pulled two random people from a random crowd and made them have a magic duel, chances are the woman would beat the man. Similar to how the average man is physically stronger than the average woman.

  15. you have a really analitical and logical way of expressing yourself, a very clear way to unfold what you say. You sound like some real chill antic philosopher and thats what makes your channel so calming.

  16. is it on purpose that every world you build (river bassin, bird island, the Inside of an egg, the growing out flower…) all have either a very moist and damp or a very organic vibes to their atmosphere ?

  17. I'm extremely approving of this nascent genre of "here's a cool thing about my conworld" you're doing, and your excellent illustrations really help. Perhaps I'll learn how to draw someday.

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